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Zombie Awareness is a mod that adds Enhanced sight, smell and sound senses to entities, you bleed, they find you, you makes lots of noises, they find you.

Zombie Awareness Mod

Main Features:
  • - Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness, config lets you pick and choose what features to have.
  • Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
  • Sound sources: Mining for blocks will alert other zombies of your position
  • Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
  • - Night surface spawning: More zombies spawn in groups at night, causes random invasions
  • - Long distant waypoints: Mobs will gather up together and wander the terrain in large groups randomly
  • - Randomly faster zombies: Zombies are given a small buff in speed to add more unpredictableness

Mod Showcase:

Summary:

Hostile monsters have been given the ability to smell blood that the player spills, and even hear the players activities depending on how loud and frequent it is. If they sense it, they will find you.

Mining in caves has a whole new challenge to it with this, be carefull not to get cornered when busy making all that noise mining those much needed materials, always plan an escape route.

Full Feature List:

Optional extra senses

Scent Awareness:

  • When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
  • When the player is hurt, he spills blood onto the ground.
  • When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
  • For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.
  • Scent usage and strength is customizable, strength defaults at 100% of a 64 block radius.

Sound Awareness:

  • When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
  • Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
  • Sound usage and strength is customizable, strength defaults at 100% of a 64 block radius. (19 blocks)

Sight Enhancement:

  • Customizable sight awareness range.
  • Option for X-Ray Sight targeting.
  • Option to have hostiles lose their target based on range and line of sight, or to never loses target.
  • Option for Omnipotent auto player targeting.

Changelogs:

v1.9

New Features:

  • A pile of new configurations added, a bit of a mess at the moment, to be resolved once new feature reorganization happens
  • Old extra spawning via ‘maxZombiesNight’ still exists, but 2 new per player only spawning ways exist:
    • Surface spawning: will spawn zombies from nothing randomlyish around you on the topmosts blocks at night (might violate some spawn rules, carefull)
    • Cave spawning: depends on existing zombies, will duplicate a new zombie like the old ‘maxZombiesNight’ but is for caves, more event based, intelligent cave spawning systems will become preset in Hostile Worlds and this feature will remain random
    • Lots of ways to configure it, see the standard /config command way
    • Also has an option to make them 1 time auto target the player they’re spawning near without needing omnipotence on all the time
  • Ability to switch to csv list of Entities, as well as a way to switch the list between whitelist and backlist, use the the console debugs to see if your list is properly ticking on the entities you want, /za list helps you see the naming you need to use, this should help enable use of ZA on mod entities more, if they use vanilla path following ways
  • New ‘per player’ based configuring option have been added in an attempt to make it more customizable for servers but requires admin to config:
    • Senses (sound, blood)
    • New extra surface spawning
    • New extra cave spawning
  • Client side only configs: render blood, show debug visual of senses in world (shows their strength in size too)

Installation:

  • 1. Install Forge
  • 2. Extract the zip, and do what the folder says

Download Minecraft Zombie Awareness Mod:

Zombie-Awareness-Mod-1.7.10 

Zombie-Awareness-Mod-1.7.2 

Zombie-Awareness-Mod-1.6.4 

Zombie-Awareness-Mod-1.6.2/1.6.1 

Zombie-Awareness-Mod-1.5.2

 Author: Corosus